Wireless Module Application in VR Headset Devices
VR technology uses the wireless module technology
VR uses computer simulation to create a three-dimensional virtual world, providing users with simulations of visual, auditory, tactile sensations, etc., allowing users to experience the virtual environment as if they were really there, enabling them to observe things in the three-dimensional virtual space without any constraints or limitations. VR headset devices solve problems related to cost, safety, or physical limitations, and can transport users from reality into the virtual world.
So what is the overall style of VR headset devices that can transport users from reality to the virtual world? According to the "User Experience Strategy Technology Planning Report: Virtual Reality" published by User Experience Strategy (UXS) service, through investigating the needs, behaviors, and expectations of future VR users, it was found that the most popular modern technology for future VR headset devices is "wireless modules,” with two major design trends being "wireless connectivity" and“modularity.”
VR devices with the wireless module
VR systems currently on the market are either based on mobile devices or PCs/game consoles. VR headset devices based on mobile devices provide users with low-cost options but do not perform as well as VR devices based on PCs/game consoles. Battery consumption and overheating also limit their use.
In comparison, VR headset devices based on PCs/game consoles have better processing capabilities, are highly modular with additional accessories, and feature superior wireless modules. However, creating a VR headset device based on a PC/game console system is expensive, takes longer to set up and debug, is not portable, and is limited by a wired connection, ultimately affecting its consumer appeal.
Analysts suggest that "VR headset devices could have a third option – an independent system – which will provide solutions to the previously mentioned problems. While wireless VR headset devices are not yet commercially available, they could potentially offer better performance than mobile-device-based solutions and be easier to set up and install, significantly reducing the number of compromises that many VR devices based on PCs/game consoles presently require. However, the cost, weight (due to built-in chips and screens), and battery life of these headset devices will remain their primary limitations for the time being."
Modularity is the most critical factor for VR immersive experiences. Manufacturers also need to consider developing accessories that can enhance processing capabilities, provide tactile feedback, simulate walking experiences, and enable users to maintain spatial awareness of their surroundings.
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